By the time you finish, you'll have a definite idea of what you like and don't like and what works for you and what does't. Evaluate each route you take and its outcome. Look at the animations side by side and try to keep track of things like how long it took to render, what problems you encountered and your comfort level with doing each thing. Then I suggest you take those same elements into DAZ and try to accomplish the same thing. Set up your scene how you want it, and try the render. I might start with making the suggestion that you actually take a few of the characters you intent to work with and import them into Iclone 6. I find DAZ animate not sufficient or clear cut to use and would like to try iClone instead. ![]() This has greatly simplified Unreal Engine for indie filmmakers, freelance digital artists, and studios. iClone 7 » General » RE: how to use daz genesis 8 character in iclone 5 (please help me) how to use daz genesis 8 character in iclone 5 (please help me) Posted By hafizrazzaq707 2 Years Ago. You're just going to have to find what works for you and refine it until you have a process you can live with or that blows you out of the water! For several versions, DAZ Studio has had an excellent FBX exporter that allows almost any Renderosity content to be brought into iClone and via LiveLink transferred effortlessly to Unreal Engine with the animation intact. When you talk about workflow, there really is no set way of doing it. It doesn't matter what I think or anyone else thinks if you look at the render and you're not satisfied. ![]() No one's going to say that one Renderer is better than another, or rather we all have our own preferences, and you shouldn't let that affect what you like. All you have to do is either import them, or place them in a location like Non-Daz Objects and then point the content management system to that parent folder. Without knowing your specific tastes, you're not going to really get a good answer because it's too general. ![]() I think the answer you're seeking is going to come from the style of render that you want.
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